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Giants
by Fabrice Besson · Matagot
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About the game
What is Giants?
In this game, players incarnate clan leaders during the Golden Age of Easter Island. The board represents a simplified map of the island. Rock platforms (ahus) are where the Moaïs (monumental sculptures) will be erected. Your clan competes against others, and you will earn more prestige by building and transporting larger, more imposing Moaïs than your opponents' clans. Each of your pawns represents a group of men. You can grow your population if you wish. You will choose each turn which part of your population will sculpt Moaïs and which other part will transport them, in cooperation with other players. Statues are transported from the quarry to the ahus (the rock platforms) using paths made of pawns and the help of logs. You can use your influence (Tribal Markers) to choose the best statues and mark to your color the statues you cannot achieve in your turn. You can also rely on your Sorcerer and his mighty powers, of the strength of your Chief, as well as on mystic powers of the Rongo writing tablets. The winner will be the one who has erected the largest statues in the best places at the end of the game. Note that there is a Official Rule Change for this game : For the final scoring, complete Rongo tablets are no longer scored and do not earn any points to the players.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Giants?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?