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Tend
by Max Anderson, Zac Dixon, Austin Harrison, Toby Sarnelle · IV Studio
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About the game
What is Tend?
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world. Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets. As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game. Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins! —description from the designer
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Tend?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?