Lewis & Clark: The Expedition cover
2013BGG rank #331

Lewis & Clark: The Expedition

by Cédrick Chaboussit · Ludonaute

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Players1–5
Time120m
ComplexityMedium
Age14+

About the game

What is Lewis & Clark: The Expedition?

On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita. Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance. Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background. Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.

How it plays

Mechanics

Action RetrievalDeck, Bag, and Pool BuildingDelayed PurchaseHand ManagementMulti-Use CardsOpen DraftingRaceResource to MoveSolo / Solitaire GameTrack MovementWorker Placement

On the shelf

Categories

Age of ReasonAmerican WestExploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Lewis & Clark: The Expedition?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?