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The Uncharted Seas: Rules for Fantasy Naval Combat
by Neil Fawcett, Mark Sims · Spartan Games
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About the game
What is The Uncharted Seas: Rules for Fantasy Naval Combat?
From the Publisher's Website: The Uncharted Seas is a fast paced, action packed game of naval tactical combat set in a world of high fantasy. Using superb resin and white metal miniatures, and controlled by fast and easy to learn rules, the game allows you wage war with fantastical squadrons of mighty warships at your disposal. Choose from one of several races, including the Iron Dwarfs with their steam powered ironclads, Orc Raiders with their grotesque machines of war, the ever powerful Dragon Lords, an ancient race of magical seafarers, and the Imperial Humans hell bent on grabbing as much land as they can. The Uncharted Seas has been launched with the following products in place: Four Fantasy Fleets - Orc Raiders, Iron Dwarves, Dragon Lords and Humans. (Now expanded by 5 additional races: Sky Pirates, Ralgard, Bone Griffons, Shroud Mages, & Thaniras Elves) Full Colour Perfect Bound A4 Rule Book or the new hardback rulebook. Eight decks of Game Cards - each deck consists of 26 cards Downloadable files: including full colour Race Battlegroups and Ship Reference Cards Vac Formed Island Scenery (from www.amera.co.uk) We have also included a free deck of 26 Race Cards (printed in full colour and laminated to protect them) with every Battlegroup!
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Uncharted Seas: Rules for Fantasy Naval Combat?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?