Through Ice & Snow cover
2024BGG rank #3,822

Through Ice & Snow

by Fernando Eduardo Sánchez · 2Tomatoes Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–4
Time45–90m
ComplexityMedium
Age14+

About the game

What is Through Ice & Snow?

It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest passage. As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities: The Carpenter, a craftsman that provides improvements and structures The Scientist, a scholar that provides invention and research The Captain, an officer that provides leadership and organization You can also recruit Inuit - exceptional guides who are experts in finding fuel, improving sleds and leading vital hunting parties. Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever. —description from the publisher

How it plays

Mechanics

Advantage TokenEnd Game BonusesEventsGrid MovementMap AdditionModular BoardMultiple MapsPoint to Point MovementSet CollectionSolo / Solitaire GameTurn Order: Claim ActionWorker Placement, Different Worker Types

On the shelf

Categories

AdventureEducationalExplorationMovies / TV / Radio themeNauticalTravel

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Through Ice & Snow?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?