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Dead Man's Hand
by Stuart McCorquodale, Mark Wheatley (II) · Great Escape Games
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About the game
What is Dead Man's Hand?
DEAD MAN'S HAND is the 28mm skirmish game by Great Escape Games. Bands of tough and wily Cowboys, stoic Lawmen, ruthless Outlaws and crazy Desperados fight for fame and respect in the Old West. With an accompanying range of 28mm miniatures and pre-painted buildings, now you can fight legendary gunfights of the historical Old West and the silver screen. This rule book contains all the rules you need to recreate your gunfights and twelve blood-soaked scenarios. Initiative order is determined randomly by placing cards face down next to each character. The cards are then revealed and play proceeds in the order of the cards from high to low. Various actions or cards can alter this if you so desire and are lucky enough but in general the winds of fate decide who goes when. Once activated each model has three actions each turn, these must be declared at the start of each figures activation. This speeds things up and allows you opponent to play the odd special effect on you and catch you off guard. Movement is simple. There are no terrain modifiers to worry about and other than reduced movement rates for climbing and jumping. Combat is fast and simple as befits the game, and while it is possible to kill somebody in a single shot attrition is going to be the real deciding factor for most characters. Weapons come in one of four types; Pistol, Rifle, Repeater and Shotgun.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Dead Man's Hand?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?