Blue Max: World War I Air Combat cover
2013BGG rank #7,923

Blue Max: World War I Air Combat

by Phil Hall, John Harshman · Edge Entertainment

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Players2–6
Time90m
ComplexityMedium-Light
Age13+

About the game

What is Blue Max: World War I Air Combat?

In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills, but also the quality of their aircraft. Blue Max, the famous game of World War I aerial combat, is back with new graphics and updated rules! In Blue Max, two to six players take the roles of pilots belonging to one of two teams, either the Allies or the Central Powers and aim to shoot down as many enemy planes as possible. With rules that account for altitude, fuel reserves and the maneuverability of your plane, Blue Max places you squarely in the cockpit and you'll need to both master your machine and outwit your foes in order to win. The famous Philip Hall aerial combat game is back with new graphics and updated rules. Components: 1 rule-book, 1 game board (with a map on each side), 6 player screens (3 per team), 18 maneuver charts, 18 plane cards, 144 small size cards, 3 punch boards with 168 cardboard pieces, 60 tracking sheets, 6 custom dice.

How it plays

Mechanics

Grid MovementHexagon GridSimultaneous Action Selection

On the shelf

Categories

Aviation / FlightWargameWorld War I

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Blue Max: World War I Air Combat?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?