RoboDerby: Express cover
2011BGG rank #9,561

RoboDerby: Express

by Clint Herron · (Web published)

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Players2
Time45m
ComplexityLight
Age10+

About the game

What is RoboDerby: Express?

You are a bored supercomputer, and -- without anything better to do -- you and your fellow supercomputers are racing underling worker robots around the factory floor. You must program the robots with movement instructions in order to navigate them and be the first to make it back to the finish line. Beware -- there are many hazards on the factory floor, not the least of which are your opponents! You will need more than pure speed as you use your wits to block, push, and zap your opponents (while doing your best to foil their attempts to do the same). As you take damage, it will become more difficult to pilot your robot. But never fear -- it’s your goal to claim victory at all costs! This game seeks to be a slimmed down PnP version of RoboRally, craftable with a small set of sticker dice and playable with 2 players in under 45 minutes. This game was designed by Clinton Herron (HanClinto) for the One Full-sheet Label PnP Contest. Want to build it? The all-in-one thread to download files is here: Consolidated File Information Re-implemented as: Pirate Dice: Voyage on the Rolling Seas

How it plays

Mechanics

Action QueueDice RollingModular BoardSimultaneous Action Selection

On the shelf

Categories

Print & PlayRacingScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in RoboDerby: Express?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?