Dark Dealings cover
2016BGG rank #8,031

Dark Dealings

by Michael D. Kelley · Nevermore Games (I)

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Players1–6
Time15–20m
ComplexityLight
Age12+

About the game

What is Dark Dealings?

For Overlords of evil, doom, and sorrow, life is not fair. The local races, hackneyed halflings and dullard dwarves, fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself. And now, after a few singed villages and poisoned wells, the locals are coming for you and your magical brethren. Stout Heroes of the land, mighty warriors and dexterous thieves, pious paladins and wily wizards, have banded together to bust down your gates and evict you from your dark castle. Luckily, you are in contact with Dark Masters, beings man was not meant to know. They are ready to provide you dastardly traps, potent spells, and decaying corpses for reanimation, if you can demonstrate your bravery by facing the toughest Heroes. Now it’s a competition to see which Overlord can withstand the siege. Well... you never liked your neighbors that much anyway. Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes, then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner!

How it plays

Mechanics

Auction / BiddingOpen Drafting

On the shelf

Categories

Card GameFantasyFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dark Dealings?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?