Lightning: Midway – June 4th to June 6th, 1942 cover
2004BGG rank #8,696

Lightning: Midway – June 4th to June 6th, 1942

by Dan Verssen · Dan Verssen Games (DVG)

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Players2
Time30m
ComplexityLight
Age9+

About the game

What is Lightning: Midway – June 4th to June 6th, 1942?

Two players step into the roles of opposing fleet commanders in this history based recreation of the famous World War II battle between US and Japanese forces. At stake is control of Midway Atoll in the Central Pacific. The US player must risk his navy's three carriers to try to keep it; the Japanese player must risk his four carriers to try to take it. The atoll and the aircraft carriers are each represented by their own card. Players throw reconnaissance cards to find and fix the enemy's location, then play other cards representing attacking squadrons. Some find their targets, others don't. Sometimes the enemy shows up over your fleet without warning. Everything often hinges - literally and figuratively - on the timely throw of one card. Lightning Game Series

How it plays

Mechanics

Hand Management

On the shelf

Categories

Aviation / FlightCard GameWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Lightning: Midway – June 4th to June 6th, 1942?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?