1848: Australia cover
2007BGG rank #3,125

1848: Australia

by Helmut Ohley · GMT Games

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Players3–6
Time200–240m
ComplexityMedium-Heavy
Age0+

About the game

What is 1848: Australia?

1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham. The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various railroading companies are bought & sold by players and are tracked on the stock market mat. During operating rounds, the player/directors of those railroading companies are allowed to build track & place station markers on the map, and then may buy trains from which to earn capital from running those trains along routes on the map. The capital earned may be paid out as dividends to shareholders or retained by the company for future expansion. The game ends at a pre-determined point, whereupon the player with the most worth,(cash on hand & share certificate value) wins. As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character. 1848 features an interesting array of differences described above. These include how private companies are purchased, the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with different track gauges between states and 'The Ghan' special train.

How it plays

Mechanics

Auction / BiddingAuction: Dutch PriorityLoansMarketNetwork and Route BuildingOwnershipStock HoldingTile PlacementVictory Points as a Resource

On the shelf

Categories

EconomicTrainsTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 1848: Australia?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?