Haven cover
2018BGG rank #3,235

Haven

by Alf Seegert · Red Raven Games

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Players2
Time30–45m
ComplexityMedium-Light
Age12+

About the game

What is Haven?

The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself? The battle for Haven begins! In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using "stone lore" and machines. The other plays as the forest and its creatures who defend their home with the aid of "leaf lore" and forest spirits. To obtain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

How it plays

Mechanics

Area Majority / InfluenceEnclosureHand ManagementPush Your LuckSet Collection

On the shelf

Categories

AnimalsCard GameEnvironmentalFantasyFightingTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Haven?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?