Algomancy cover
2025BGG rank #9,948

Algomancy

by Caleb Gannon · (Self-Published)

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Players2–10
Time30–180m
ComplexityHeavy
Age14+

About the game

What is Algomancy?

In Algomancy, you are an Algomancer vying for control over an AI simulation. By manipulating the source code of the world you are able to cast spells, summon armies, and augment game objects to modify their capabilities. Players use these Algomantic powers in a conquest to vanquish the opposition and become the last one standing. Algomancy is an expandable cube-style drafting card game with CCG-like player interaction and a variety of game modes. The dynamic draft mode allows players to draft their hands from a communal deck during the game so they can adapt their strategy on the fly and works best for 2-5 players. Pre-draft or cube draft allows players to draft a constructed deck through a traditional drafting method before the game begins, and works best for 6-10 players. Players can either play a series of 1v1 games or larger group games in a free-for-all or team structure. Constructed is where players build decks of cards from the card pool to challenge other players who have done the same. This works for any number of players. Team constructed allows a team of players to create a group deck, which that team will draft from during the course of the game. This works best for 6 players (3v3). —description from the publisher

How it plays

Mechanics

Closed DraftingDeck ConstructionDeck, Bag, and Pool BuildingHand ManagementIncomeInterruptsNeighbor ScopePlayer EliminationSimultaneous Action SelectionTake ThatVariable Set-up

On the shelf

Categories

Card GameFantasyScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Algomancy?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?