A Tale of Pirates cover
2017BGG rank #3,599

A Tale of Pirates

by Asger Aleksandrov Granerud, Daniel Skjold Pedersen, Daniele Tascini · Cranio Creations

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Players2–4
Time30m
ComplexityLight
Age8+

About the game

What is A Tale of Pirates?

Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game. As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth... A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long. The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking. A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath!

How it plays

Mechanics

Action QueueAction TimerCooperative GameReal-TimeScenario / Mission / Campaign GameWorker Placement

On the shelf

Categories

NauticalPiratesReal-time

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in A Tale of Pirates?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?