Dropzone Commander: Core Rulebook cover
2012BGG rank #8,459

Dropzone Commander: Core Rulebook

by David J. Lewis · Hawk Wargames

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Players2–4
Time120m
ComplexityMedium
Age0+

About the game

What is Dropzone Commander: Core Rulebook?

You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you! Dropzone Commander is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!) The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle. A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman. The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory.

How it plays

Mechanics

Dice RollingVariable Player Powers

On the shelf

Categories

BookMiniaturesScience FictionWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dropzone Commander: Core Rulebook?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?