Waterloo 20 cover
2000BGG rank #8,587

Waterloo 20

by Joseph Miranda · Strategy Gaming Society

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–2
Time50m
ComplexityMedium-Light
Age12+

About the game

What is Waterloo 20?

With Napoleon’s escape from exile and return to France, his Grande Armée is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him? Waterloo 20 is the first in a series of games featuring low unit density on the map (20 pieces or less per side) and medium complexity. Veteran designer Joseph Miranda has reduced the complexity and focused the scope of Napoleonic campaigns with his Napoleonic 20 game system. This system provides for operational level maneuvers and also has random event cards and night game turns to provide some of the “friction of war” that affected both sides greatly during the campaign. Morale plays an important role on both sides as players can ‘spend’ some to force march their pieces, help rally stragglers, or urge their troops on as they advance in battle. Consists of 9 pages of rules (8 for standard rules, one for game-specific rules), 40 die-cut 5/8" counters, an 11" x 17" map and 12 random event cards.

How it plays

Mechanics

Dice RollingHexagon Grid

On the shelf

Categories

NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Waterloo 20?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?