Ooga Booga cover
2011BGG rank #8,138

Ooga Booga

by David Boniffacy, Daniel Quodbach · Blue Orange Games

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Players3–6
Time10m
ComplexityLight
Age7+

About the game

What is Ooga Booga?

We return to ancient days, when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been, we still dreamed of ruling over everyone else as leader of the clan! In Ouga Bouga players need to repeat a series of guttural noises, then add to the chain. At the start of each round, players are dealt three cards face-down and those cards remain hidden; each card shows a "word" and associated illustration – "Miti" for woolly mammoth and "Atrrr" for fire. The first player of the round lays a card in the center of the table, makes the noise, then points at another player, saying "Ha!" That player must add a card, repeat both sounds in order, then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table. A round ends one of two ways: (1) A player is accused of messing up, with accusers pointing at him and saying "Ho!" If the accusation is correct, the player "scores" all cards in the center, plus one card from each accuser; if not, then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds, ending with "Ouga Bouga!" As a reward, he distributes the cards in the center, as well as any penalty cards previously collected, among all the players. After a round ends, every player refills his hand to three cards and another round begins. If not enough cards remain, the game ends and the player with the fewest cards wins.

How it plays

Mechanics

ActingMemory

On the shelf

Categories

Card GameHumorMemoryParty GamePrehistoric

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Ooga Booga?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?