High Rise cover
2020BGG rank #4,543

High Rise

by Gil Hova · Formal Ferret Games

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Players1–4
Time100–150m
ComplexityMedium-Light
Age14+

About the game

What is High Rise?

High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game. You'll perform all your actions — like collecting resources, constructing buildings, and repaying favors — on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card. The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceEnd Game BonusesSolo / Solitaire GameTurn Order: Time Track

On the shelf

Categories

City Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in High Rise?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?