Battle Merchants cover
2014BGG rank #7,693

Battle Merchants

by Gil Hova · Minion Games

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Players2–4
Time120m
ComplexityMedium-Light
Age10+

About the game

What is Battle Merchants?

In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons. Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer. On each turn, players can forge weapons, sell a weapon, upgrade craft (to build better weapons), or take a Kindom Card (for special powers); for players with a high-enough level of craft, a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons, and it's permitted (nay, encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season, the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle, and surviving weapons earn money for surviving. After all, someone has to get paid to sharpen all of those weapons... At the end of the game, the player with the most money wins.

How it plays

Mechanics

Action PointsArea Majority / InfluenceOpen Drafting

On the shelf

Categories

EconomicFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Battle Merchants?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?