The Mysteries of Peking cover
1987BGG rank #9,831

The Mysteries of Peking

by Mary Danby

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–6
Time30m
ComplexityLight
Age8+

About the game

What is The Mysteries of Peking?

As one of the best detectives in Chinatown, you'll have to solve one of the mysteries in the casebook and reveal the criminal. To get clues, you must go to the different witnesses and interrogate them. You may move the dragons with the help of fortune cookies and prevent the other detectives from getting there before you. When you discover the culprit, you must go to the dragon he is hiding in. The most important witnesses are the Spy and the Wise Man, so you must reach them as soon as possible in order to get vital information for the case. The Wise Man will tell you which of the witnesses is lying, and the Spy will tell you where the culprit is hiding. But you'll have to visit the rest of the witnesses around the board to get the description of the culprit.. Does he have glasses, a scar, a mustache or a hat? But beware! Some witnesses will have nothing useful to tell you! The game includes 3 decoders in order to decipher clues: a red filter to look at general clues, a mirror to look at the "wise man" clue, and a mask card to check the culprit in the casebook.

How it plays

Mechanics

Roll / Spin and Move

On the shelf

Categories

DeductionMurder / Mystery

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Mysteries of Peking?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?