Rhino Hero cover
2011BGG rank #1,047

Rhino Hero

by Scott Frisco, Steven Strumpf · HABA

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Players2–5
Time5–15m
ComplexityLight
Age5+

About the game

What is Rhino Hero?

Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Similar to Turmbau zu Babel

How it plays

Mechanics

Hand ManagementLose a TurnScore-and-Reset GameStacking and BalancingThree Dimensional Movement

On the shelf

Categories

Action / DexterityAnimalsCard GameChildren's GameParty Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Rhino Hero?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?