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Campanile
by Hanno Kuhn, Wilfried Kuhn · Blatz
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About the game
What is Campanile?
Very nice combination of tile placement and betting. Players lay long tiles to build 5 towers taller and taller, whilst betting on which will be the tallest to shortest. The trick is that when you lay a tile to raise a tower one, two or three stories tall, this controls how much you can bet (1,2 or 3 tokens) and crucially, which draw pile you take from (pile 1, 2 or 3). Since the draw piles are face-up, I might want to draw from pile 3 to get a tile which will boost a tower I've bet on, but that means I have to lay a card three stories, and so I might have to play a tile from my hand that helps the other players! A very nice mechanism which gives those simple, frustrating choices we all enjoy. The scoring gives points to the first and second majority backers on each tower.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Campanile?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?