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An Attrition of Souls
by Scott W. Leibbrandt · Compass Games
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About the game
What is An Attrition of Souls?
Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. —description from the designer
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in An Attrition of Souls?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?