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10 Days in Africa
by Alan R. Moon, Aaron Weissblum · Out of the Box Publishing
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About the game
What is 10 Days in Africa?
You have 10 DAYS IN AFRICA™ – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game. Tiles are arranged on a player's tray, then a new tile is drawn. It can be used to replace a tile on one of the "days." Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced. You must complete your journey correctly, connecting by foot - bordering country tiles set side-by-side, air - countries of the same color with a same-colored airplane between them, or automobile - a car can drive between two countries and a third country which borders them. Whoever is the first to connect all 10 days wins the game. This is the second installment in the 10 Days in series.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in 10 Days in Africa?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?