Bad Company cover
2021BGG rank #1,290

Bad Company

by Kenneth Minde, Kristian Amundsen Østby, Eilif Svensson · Aporta Games

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Players1–6
Time30m
ComplexityLight
Age8+

About the game

What is Bad Company?

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana. Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police. Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities. Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player's board. All other players may use one of the pairs to activate a single gang member on their own boards. Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city. You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route. You gain points by completing heists, upgrading your gang and by driving your car through the city. Some completed heists provide special abilities which you can build your strategy around. The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins. —description from designer

How it plays

Mechanics

Area Majority / InfluenceContractsDice RollingRandom ProductionRe-rolling and LockingSet CollectionSolo / Solitaire GameTrack MovementVariable Set-up

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Bad Company?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?