Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945 cover
1979BGG rank #9,361

Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945

by James M. Day · Excalibre Games, Inc.

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Players2–8
Time60–180m
ComplexityMedium-Heavy
Age12+

About the game

What is Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945?

(from the box:) Panzer is a tactical-level game of ground combat on the Eastern Front in World War II. The strengths and weaknesses of the German and Russian units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The scenarios cover a variety of combat situations that are resolved on the three piece geomorphic mapboard, which also features movable terrain pieces. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, STG IIIs, Hetzers, T-34s, Stalins, SU-100s, SU-152, and much, much more.

How it plays

Mechanics

Dice RollingEventsGrid MovementHexagon GridLine of SightScenario / Mission / Campaign GameSimulation

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?