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Hybris: Disordered Cosmos
by Damien Chauveau · Aurora Game Studio (France)
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About the game
What is Hybris: Disordered Cosmos?
Hybris is a boardgame of worker placement, opportunity and development. For 2 – 4 players for game session around 120 minutes. A solo mode will be included during the Kickstarter campaign. Primodials Gods have fallen. Hunted, captured and tortured by their children, Chronos and his congeners are nothing but remnants of an ancient world. Era of Olympians has just begun. After aeons of fightings, a new order is established. Zeus, his brothers and sisters took the dominion of the heavens and the mortals world. Now they are trying to organize themselves to share the remaining realms and know who will be the new ruler. But Olympians are not yet real gods, they must evolve, activate the spark that will turn them into a true god even if their current strength is colossal. Moreover, they must establish their domination in the realm of mortals, and to do this, use the essence of their father: the Aegis. This energy comes directly from the Primordials themselves who are captured and chained in the underworld. With this energy, Olympians can meet the expectations of the largest cities in Ancient Greece by deploying the most beautiful and promising technologies. Play your god to build technologies, accomplishing quest, fight heroes, upgrade your Divinity Sparkle and win the game by unlocking all your Divine Enhancements or by victory points in the 6th Age turn. —description from the publisher
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Hybris: Disordered Cosmos?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?