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The Fury of Dracula
by Stephen Hand · Games Workshop Ltd.
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About the game
What is The Fury of Dracula?
The premise of The Fury of Dracula is very similar to Scotland Yard, but with additional rules for combat, events, and encounters. One player secretly controls Dracula while the other three players are Vampire hunters cooperating to locate and defeat him. Dracula must move around the countryside, evading the hunters while leaving minions and encounters for them to uncover in his wake. If he can hide six new Vampires in Europe without the hunters destroying them, the dark prince will be declared victorious and rule the day! Meanwhile, the hunters try to locate and destroy Dracula before he succeeds in raising an empire of undead Vampires. When they occupy the same space as a dark minion, a vampire, or even Dracula himself, then a combat system is used to determine the results. Will the hunters be able to stem the tide of darkness, or will Europe be consumed by the Fury of Dracula?
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Fury of Dracula?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?