/pic7648379.jpg)
Applejack
by Uwe Rosenberg · The Game Builders
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Applejack?
A clever tile placement game by Uwe Rosenberg A wide orchard lies in front of Applejack's cottage. Help him and his daughter plant apple trees and harvest the juicy apples. Don't forget to set up the beehives between the trees. Because at the end of this game, whoever gets the most honey wins! On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey. The tree tile will be placed on the players orchard. The beehives need to be placed next to other beehives on tiles already in play in order to get the players honey tiles. When the Applejack die on the harvest board comes across an apple icon this type of apple will be harvested - again gaining the players honey tokens. But only if they arranged the apples in a meaningful way. After 19 turns each players orchard is filled and the final scoring takes place. Apples, apple blossoms and collected honey will be scored. Whoever has the highest score will win a game of Applejack!
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Applejack?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?