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The Halls of Montezuma
by David A. Fox, Michael Welker · GMT Games
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About the game
What is The Halls of Montezuma?
The Halls of Montezuma is a fast paced game of the Mexican War which takes you back to the era of Manifest Destiny. The Halls of Montezuma is a Card Driven Game, allowing players the opportunity to recreate the various events and actions in Mexico from 1846 to 1848. The historical cast of characters is here, from Doniphan to Arista, Scott to Santa Anna. Even Lee, Jackson, Beauregard and Grant make appearances. Strategy card play allows you to move your forces, make events happen, activate the fleet, secure control of your lines of communication, and even invade Mexico with General Scott. The outcome is never a foregone conclusion. Victory comes from driving Mexico's political will down to zero; but each battle's outcome is in doubt - a few troops performing superbly can defeat many troops performing poorly. Mexico can achieve a quick sudden-death victory before the U.S. has declared war and can bring its force to bear. Components Rules booklet Deck of 110 Strategy & Action cards One 22x34 mapsheet Player aid cards Quick Start card Two 5/8-inch counter sheets (352 counters total) DESIGNERS Michael Welker & David Fox DEVELOPER William Cooper COUNTER ART Rodger B. MacGowan & Mark Simonitch MAP ART Tim Schlief CARD ART Mike Simonitch (from GMT website)
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Halls of Montezuma?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?