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Triumph & Glory: Battles of the Napoleonic Wars 1796-1809
by Richard H. Berg · GMT Games
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About the game
What is Triumph & Glory: Battles of the Napoleonic Wars 1796-1809?
Triumph & Glory belongs to the GMT Games 'Gameplayer's Series' which has playability as its main objective. The system was taken over by Frederic Bey for his "Jour de Gloire"-system and again used for the GMT game "Borodino: Battle of the Moskova, 1812". Five battles dating from 1796 to 1809 are represented here. The battles include Castiglione (1796), Austerlitz (1805), Raab (1809), Aspern-Essling (1809), and Wagram (1809). The game scale is 75 minutes per turn. Each hex is 325 yards across. Each strength point is approximately 200 men for infantry, 150 men for cavalry and 4 guns for artillery. The game uses the activation marker mechanic to create uncertainty in initiative. 1.200 counters and two mapsheets (backprinted) are provided. - scale = 297 m/hex (325 yrd/hex); - time = 75 min/GT; - strength = 200 men (infantry), 150 men (cav)/SP.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Triumph & Glory: Battles of the Napoleonic Wars 1796-1809?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?