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Red Strike
by Yves Rettel · VUCA Simulations
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About the game
What is Red Strike?
Red Strike is a war game simulating a hypothetical clash between NATO and Warsaw Pact (WP) armed forces in Summer 1989. It covers operational land, air and sea warfare in Central Europe and the Northern Atlantic, while also keeping an eye on the strategic situation around the world. Red Strike is a highly interactive game. Its detection and interception mechanisms allow for simultaneous actions and reactions from both sides. Having to constantly monitor the battlefield minimizes player downtime and maximizes their ability to recreate a very fluid “What if“ representation of a Cold War gone hot. The mechanisms can seem complex at first, but will soon become second nature. The rules that make Red Strike so interactive, also make it perfect for team play. Players can divide responsibilities between air, ground and possibly naval forces. The ground forces could be split by army/front or corps. The crucial naval/air war over the North Atlantic can be played either as a standalone game, or as part of the Campaign Scenarios. As would have happened historically, its impact on the battlefield in Germany can be decisive; the interception and sinking of convoys carrying supplies and reinforcements making the difference between success and failure. Awards and Honors "Red Strike" wins 2023 Charles S. Roberts Awards in the categories - "Best Operational Game" - "Best Hypothetical Game" and - "Award for Outstanding Presentation". Pablo Bazerque Yves Rettel wins the "Chad Jensen Memorial Breakthrough Designer Award".
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Red Strike?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?