Trek 12: Himalaya cover
2020BGG rank #2,211

Trek 12: Himalaya

by Bruno Cathala, Corentin Lebrat · Lumberjacks Studio

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Players1–50
Time15–30m
ComplexityLight
Age8+

About the game

What is Trek 12: Himalaya?

Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number. A game is composed of 19 rolls of two six-sided dice, with one die having values from 1 to 6, and the other from 0 to 5. After each roll, the player must combine both die values to obtain the number to place. You can: Add the values of the two dice Subtract the value of one die from the other Multiply the value of the two dice Keep the higher value of the two dice Keep the lower value of the two dice Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet, you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game. At the end of a game, numbers that belong to neither a chain nor an area give you minus points. The same applies if you have to place a number greater than 12... Trek 12 contains three different sheet pads to add narrative with three progressive difficulty levels. —description from the publisher

How it plays

Mechanics

BingoChainingDice RollingOnce-Per-Game AbilitiesPaper-and-PencilPattern BuildingSimultaneous Action SelectionSolo / Solitaire GameVariable Set-up

On the shelf

Categories

AdventureDiceMathParty GameSports

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Trek 12: Himalaya?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?