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General Orders: World War II
by Trevor Benjamin, David Thompson (I) · Osprey Games
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About the game
What is General Orders: World War II?
General Orders: World War II pits competing commanders against each other in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. Players strive to seize crucial strategic assets that unlock special abilities, and prevent their opponents doing the same. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters in this compact and elegant two-player game. —description from the publisher
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in General Orders: World War II?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?