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Traces of Hubris
by Tetsuya Nakamura · VUCA Simulations
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About the game
What is Traces of Hubris?
Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. —description from the publisher
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Traces of Hubris?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?