YINSH cover
2003BGG rank #259

YINSH

by Kris Burm · Don & Co.

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Players2
Time30–60m
ComplexityMedium-Light
Age9+

About the game

What is YINSH?

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

How it plays

Mechanics

Catch the LeaderGrid MovementPattern Building

On the shelf

Categories

Abstract Strategy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in YINSH?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?