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Cubosaurs
by Fabien Tanguy · Catch Up Games
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About the game
What is Cubosaurs?
Each type of dinosaurs you draft has its own scoring rules, earning or costing points depending on the number of these specific cards you gathered at the end of the round. To score higher than your opponents, you must decide each turn whether you want to play the hand of cards you were offered, or to pass it to the next player. But declining a hand has a real cost: you must be able to add a new card to it, taken from your dinosaurs herd – and this card has to be different from all other cards already in this hand. If you're smart, you can turn this to your advantage and get rid of the cards negatively impacting your collection. If you want a chance to win, you'll also have to avoid being left with no other choices than taking the worst hands… —description from the publisher
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Cubosaurs?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?