Flyin' Goblin cover
2020BGG rank #4,516

Flyin' Goblin

by Corentin Lebrat, Théo Rivière · IELLO

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Players2–4
Time30m
ComplexityLight
Age8+

About the game

What is Flyin' Goblin?

Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises...not all of which are pleasant! To win, you will have to fully build you totem first OR accumulate the necessary amount of diamonds! In a round, you will perform the following actions in sequence: - Everyone catapults their goblins Then, each players takes turn and: - Retrieve their goblins and apply the effects of the rooms they fell into. - Check if a player fulfilled an end game condition. - Recruit new goblins from their Army board. From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority... if it survives the attacks, of course.

How it plays

Mechanics

Real-TimeSet CollectionWorker Placement, Different Worker TypesZone of Control

On the shelf

Categories

Action / Dexterity

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Flyin' Goblin?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?