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Quartermaster General: The Cold War
by Ian Brody · Griggling Games
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About the game
What is Quartermaster General: The Cold War?
The Quartermaster General series goes nuclear! Quartermaster General: The Cold War depicts the struggle between the aspirations of the Soviet Bloc, the West, and the Non-Aligned nationalist independence movements throughout the developing world. You will play a Bloc of nations: the Soviet Bloc, the Western Bloc, or the Non-Aligned Bloc. Each Bloc is considered an enemy to each other Bloc, even if players decide to cooperate temporarily to preserve the balance of power. Each of the three Blocs may be played by one or two people, depending on the number of players. On your turn, you’ll play cards to unfold a narrative of the Cold War, as it might have been. You may decide to use military force when espionage fails – but escalating tensions will reduce the penalty your enemies pay to use their WMDs in retaliation! —description from the publisher
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Quartermaster General: The Cold War?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?