ZÈRTZ cover
1999BGG rank #1,039

ZÈRTZ

by Kris Burm · Don & Co.

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Players2
Time30–60m
ComplexityMedium-Light
Age9+

About the game

What is ZÈRTZ?

In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF.

How it plays

Mechanics

Grid MovementMap ReductionSet Collection

On the shelf

Categories

Abstract Strategy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in ZÈRTZ?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?