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Mousquetaires du Roy
by François Combe, Gilles Lehmann · asmodee
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About the game
What is Mousquetaires du Roy?
"Mousquetaires du Roy" is based on the novel "The Three Musketeers" by Alexandre Dumas. The Musketeers (a team of 1-4 players) are fighting against Milady to find the Queen's pendants before the end of the game. Meanwhile, they also have to defeat other plots in several places (Le Louvre, La Rochelle...). A turn begins with Milady playing plots/cards, and secretly programming a destination. Then, each musketeer (D'Artagnan, Athos, Porthos, or Aramis) has 3-4 actions to choose amongst: move, draw a card, get equipment, exchange cards/equipment, challenge in one of his four characteristics, fight against one of Richelieu's guards, reinforce La Rochelle... Milady can also reveal herself and send Rochefort to fight the Musketeers. The game includes rules for an AI-controlled Milady and can therefore be played as a pure co-op. "One against all, all against one!" Essen 2010 release.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Mousquetaires du Roy?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?