Merchant of Venus (Second Edition) cover
2012BGG rank #1,335

Merchant of Venus (Second Edition)

by Richard Hamblen, Robert A. Kouba · Fantasy Flight Games

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Players1–4
Time120–240m
ComplexityMedium
Age14+

About the game

What is Merchant of Venus (Second Edition)?

Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day. For the 2012 edition of Merchant of Venus from Fantasy Flight Games, the company promises that this revision "remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate." That said, the player count has been lowered from six (in the Avalon Hill edition) to four, with the four races in the game being Human, Whynom, Qossuth, and Eeepeeep.

How it plays

Mechanics

Commodity SpeculationDice RollingPick-up and DeliverPoint to Point MovementRoll / Spin and MoveVariable Set-up

On the shelf

Categories

EconomicExplorationScience FictionSpace ExplorationTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Merchant of Venus (Second Edition)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?