Battle for Kursk: The Tigers Are Burning, 1943 cover
2020BGG rank #10,219

Battle for Kursk: The Tigers Are Burning, 1943

by Trevor Bender · RBM Studio

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Players2
Time120–180m
ComplexityMedium-Light
Age14+

About the game

What is Battle for Kursk: The Tigers Are Burning, 1943?

Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the Summer offensive? Similarly, could the Russian counteroffensive have been directed elsewhere, or be stopped on the banks of the Dnieper? Each turn the players must secretly select a posture, which impacts the types of activities they can perform that turn and the number of replacements they will receive. Volume I in the C3i Combined Arms Series. INSIDE C3i Magazine Nr34 published by RBM Studio.

How it plays

Mechanics

Dice RollingGrid MovementHexagon GridSimulation

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Battle for Kursk: The Tigers Are Burning, 1943?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?