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Battle for Kursk: The Tigers Are Burning, 1943
by Trevor Bender · RBM Studio
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About the game
What is Battle for Kursk: The Tigers Are Burning, 1943?
Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the Summer offensive? Similarly, could the Russian counteroffensive have been directed elsewhere, or be stopped on the banks of the Dnieper? Each turn the players must secretly select a posture, which impacts the types of activities they can perform that turn and the number of replacements they will receive. Volume I in the C3i Combined Arms Series. INSIDE C3i Magazine Nr34 published by RBM Studio.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Battle for Kursk: The Tigers Are Burning, 1943?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?