Warmachine Prime Mk III cover
2016BGG rank #8,293

Warmachine Prime Mk III

by David Carl, Jack Coleman, Jason Soles, Matt Wilson (I) · Privateer Press

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Players2–4
Time60m
ComplexityHeavy
Age12+

About the game

What is Warmachine Prime Mk III?

THIS IS HOW WAR BEGINS. Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. In Warmachine, the very earth shakes during fierce confrontations as six-ton constructs of iron and steel slam into each other with cataclysmic force, lead-spewing cannons chew through armor plating as easily as flesh, and bold heroes set the battlefield ablaze with a tempest of arcane might to forge the fates of their unyielding nations. Warmachine is a fast-paced and aggressive 32mm tabletop skirmish miniatures game for two or more players set in the steam-powered fantasy world of the Iron Kingdoms. Players take on the role of elite soldier-sorcerers known as warcasters. Though warcasters are formidable, their true strength lies in the their magical ability to control warjacks - massive automatons that are the pinnacle of military might. Players collect, assemble, and paint fantastically detailed models representing the various warriors, machines, and creatures in their armies.

How it plays

Mechanics

Dice RollingVariable Player Powers

On the shelf

Categories

FantasyMiniaturesWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Warmachine Prime Mk III?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?