/pic3201733.jpg)
Warmachine Prime Mk III
by David Carl, Jack Coleman, Jason Soles, Matt Wilson (I) · Privateer Press
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Warmachine Prime Mk III?
THIS IS HOW WAR BEGINS. Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. In Warmachine, the very earth shakes during fierce confrontations as six-ton constructs of iron and steel slam into each other with cataclysmic force, lead-spewing cannons chew through armor plating as easily as flesh, and bold heroes set the battlefield ablaze with a tempest of arcane might to forge the fates of their unyielding nations. Warmachine is a fast-paced and aggressive 32mm tabletop skirmish miniatures game for two or more players set in the steam-powered fantasy world of the Iron Kingdoms. Players take on the role of elite soldier-sorcerers known as warcasters. Though warcasters are formidable, their true strength lies in the their magical ability to control warjacks - massive automatons that are the pinnacle of military might. Players collect, assemble, and paint fantastically detailed models representing the various warriors, machines, and creatures in their armies.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Warmachine Prime Mk III?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?