Fortune and Glory: The Cliffhanger Game cover
2011BGG rank #1,311

Fortune and Glory: The Cliffhanger Game

by Jason C. Hill · Flying Frog Productions

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Players1–8
Time90–240m
ComplexityMedium-Light
Age12+

About the game

What is Fortune and Glory: The Cliffhanger Game?

It is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily. Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory! Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, and there's no prize for second place!

How it plays

Mechanics

Area MovementCooperative GameDice RollingPick-up and DeliverPush Your LuckRoll / Spin and MoveSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

AdventureTravel

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Fortune and Glory: The Cliffhanger Game?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?