Castle Knights cover
2007BGG rank #9,002

Castle Knights

by Christian Tiggemann · HABA

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Players2–4
Time10–15m
ComplexityLight
Age5+

About the game

What is Castle Knights?

The premise here is that all of the players are Knights working together to build three new towers before King Duncan returns home to his castle. Unfortunately, your only building tool is a bizarre device made of satin cord, wooden balls, and what appears to be an elastic ponytail holder. (Clearly, the material culture of the Middle Ages is full of surprises!) You use this device to pick up, move, and deposit various building blocks and the wooden figures of the Prince, the Princess, and the Ghost who top the towers. Which towers you are required to build (i.e. what blocks in what order) are determined by drawing cards. If you succeed in constructing the tower illustrated before the timer runs out, then you keep that card. If you fail, King Duncan moves forward one space. Collect three cards before he gets to the castle and you win. Ages 5 and up.

How it plays

Mechanics

Cooperative Game

On the shelf

Categories

Action / DexterityChildren's GameMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Castle Knights?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?