Paris: New Eden cover
2019BGG rank #4,527

Paris: New Eden

by Florian Grenier, Ludovic Maublanc · Matagot

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Players2–4
Time45m
ComplexityMedium-Light
Age10+

About the game

What is Paris: New Eden?

The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape. Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know, each one with different abilities: The train station, which lets you grow your community faster The restaurant, to collect food to feed your community The tower, to choose the goals you can fulfill The center, which gives you access to special equipment The bridge, to gain access to new missions Players score points by recruiting survivors and feeding them, by fulfilling objectives from the tower, and by completing secret missions acquired at the bridge. At winter’s end, the player who has accumulated the most victory points wins. The future of Paris is in your hands! —description from the publisher

How it plays

Mechanics

Betting and BluffingDeck, Bag, and Pool BuildingOpen Drafting

On the shelf

Categories

City BuildingDiceScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Paris: New Eden?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?